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Skyrim sweetfx remover
Skyrim sweetfx remover















#define pattern 4 // Choose a sample pattern. #define sharp_clamp 0.835 // Limits maximum amount of sharpening a pixel recieves - Default is 0.035 #define sharp_strength 2.5 // Strength of the sharpening #define fxaa_EdgeThresholdMin 0.060 // Trims the algorithm from processing darks #define fxaa_EdgeThreshold 0.250 // The minimum amount of local contrast required to apply algorithm #define fxaa_Subpix 0.200 // Choose the amount of sub-pixel aliasing removal #define FXAA_QUALITY_PRESET 9 // Choose the quality preset #define SMAA_DIRECTX9_LINEAR_BLEND 0 // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0. #define COLOR_EDGE_DETECTION 1 // 1 Enables color edge detection (slower but more acurate) - 0 uses luma edge detection (faster) #define SMAA_CORNER_ROUNDING 0 // Determines the percent of antialiasing to apply to corners. #define SMAA_MAX_SEARCH_STEPS_DIAG 6 // Determines the radius SMAA will search for diagonal aliased edges #define SMAA_MAX_SEARCH_STEPS 16 // Determines the radius SMAA will search for aliased edges #define SMAA_THRESHOLD 0.12 // Edge detection threshold #define USE_SPLITSCREEN 0 // Splitscreen : Enables the before-and-after splitscreen comparison mode. #define USE_BORDER 0 // Border : Makes the screenedge black as a workaround for the bright edge that forcing some AA modes sometimes causes. This lessens banding artifacts (mostly caused by Vignette) #define USE_DITHER 0 // Dither : Applies dithering to simulate more colors than your monitor can display. #define USE_VIGNETTE 0 // Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. #define USE_SEPIA 0 // Sepia : Sepia tones the image. #define USE_CARTOON 0 // Cartoon : "Toon"s the image #define USE_CURVES 0 // Curves : Contrast adjustments using S-curves. #define USE_VIBRANCE 1 // Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_TONEMAP 1 // Tonemap : Adjust gamma, exposure, saturation, bleach and defog. #define USE_LIFTGAMMAGAIN 1 // Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping) #define USE_DPX 0 // Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.

skyrim sweetfx remover

Skyrim sweetfx remover movie#

#define USE_TECHNICOLOR 0 // TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) #define USE_HDR 0 // HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_BLOOM 0 // Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_LUMASHARPEN 1 // LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. WIP - Currently only works in DX9 and you need to use the FXAA injector dlls.

skyrim sweetfx remover

#define USE_FXAA_ANTIALIASING 1 // FXAA Anti-aliasing : Smoothens jagged lines using the FXAA technique. #define USE_SMAA_ANTIALIASING 0 // SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique.















Skyrim sweetfx remover